Lancelot F. Smith - Level Design and Game Production
I have a vast experience in life that brings forth a wealth of creativity and fresh ideas for any team looking to stand out.
Maya, Photoshop, Lightroom, Illustrator, Trello, OBS, Z-Brush, Final Cut Pro, Premiere Pro, Unity, Unreal Engine 4, 3ds Max, Powerpoint, Excel, Filmmaking, Photography.
Level Design / Team Lead 2016-2017 Retro Ride (Team Classics) –
Level Design / Team Lead “Snowvival”.
Level design / Story Narrative “Catapocolypse”.
Level design and UI "Angry Chihuahua".
As a child I would liberate my fathers super 8 camera and armed with an cartridge of already spent film direct my friends to reenact old Twilight Zone episodes. I wanted to tell stories because life can be as unbelievable as it is and storytelling step to step was my outlet. I later graduated from The London Film School in the UK and went on to direct feature films, commercials and documentaries.
I want to bring people on a journey that also has choices, therefore it was a natural progression that I turned my habit of video games into a career . At present I am in the process of finishing at The Art Institute of Austin for my Bachelor Of Fine Arts in Game Art and Design to enable me to incorporate my love of film making and storytelling with today's burgeoning market of the video gaming industry. Level design is my passion.
Recently I have also started a project of medical inspired games to help children cope with medical procedures called Play Medi Games which can be seen at playmedicames.com
"As creative artists we always work to start with the truth expanding out into the imagination from there. "